Print Page | Close Window

Mentoring

Printed From: EntropiaPartners Forum
Category: Virtual Worlds
Forum Name: Entropia Universe
Forum Description: Discussions related to Entropia Universe; not related to our services.
URL: http://forum.entropiapartners.com/forum_posts.asp?TID=387
Printed Date: 03 Oct 2024 at 2:41pm


Topic: Mentoring
Posted By: Sluggo
Subject: Mentoring
Date Posted: 24 Nov 2013 at 12:47pm
What does it take to become a mentor?

I know you have to graduate from being a disciple.
I was told you have to have at least rank 5 in a skill.

I was told by someone that they tried to be someones mentor, but were told they are not good enough yet.  

This got me thinking, what all is needed to qualify to mentor someone?

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)



Replies:
Posted By: Prosac
Date Posted: 24 Nov 2013 at 1:01pm
http://www.entropiaplanets.com/wiki/Mentoring_guide" rel="nofollow - http://www.entropiaplanets.com/wiki/Mentoring_guide


Posted By: carrieann
Date Posted: 24 Nov 2013 at 1:34pm
You have to finish the mentor program yourself 

Have at least 1 level 15 skill 

Account must be 6 months old


Posted By: GreySloth
Date Posted: 24 Nov 2013 at 1:36pm
I believe you mean 1 level 15 profession, not skill.



Posted By: carrieann
Date Posted: 24 Nov 2013 at 1:36pm
You also cant mentor someone who has a higher level than yourself.


Posted By: carrieann
Date Posted: 24 Nov 2013 at 3:15pm
Yes I meant level 15 profession. 


Posted By: Rabonzo
Date Posted: 24 Nov 2013 at 4:34pm
As other have stated, level 15 proffession and 6 months of active account.
Also, I don't know if this still applies, but their highest skill needs to be lower than your lowest skill (Doesn't matter if their highest is tailoring rank4 and your lowest is scan humans rank5 as long as your lowest is higher than their highest).

This is the main reason the Orange Jumpsuits are recruited straight away.




Posted By: cziak
Date Posted: 24 Nov 2013 at 5:22pm
requirements for mentor.
skills required - complete mentor training
knowledge required - some basic understanding of the game and knowledge of all the maps. A couple of years experience would be a wise idea.
PED - you will generally have to subsidize your disciple. Beginner weapons and such are necessary items.
time - you have to be available for your disciple.
patience - a ton of it Smile

If you are looking for a disciple, it would be best if you found an experienced player that actually is online a lot. Don't just pick anyone, that usually doesn't work out. Find someone you know in game that you can get along with.



Posted By: Kombinacka
Date Posted: 24 Nov 2013 at 6:17pm
Originally posted by cziak cziak wrote:

requirements for mentor.
skills required - complete mentor training
knowledge required - some basic understanding of the game and knowledge of all the maps. A couple of years experience would be a wise idea.
PED - you will generally have to subsidize your disciple. Beginner weapons and such are necessary items.
time - you have to be available for your disciple.
patience - a ton of it Smile

If you are looking for a disciple, it would be best if you found an experienced player that actually is online a lot. Don't just pick anyone, that usually doesn't work out. Find someone you know in game that you can get along with.


I am sorry, I play not even 2 weeks, I have still orange jumpsuit and Sollomate Rubios and I did not deposited and did not beg anything from my mentor. He bought my sweat for 2 peds, he helped me to find some TPs, but that was all.

I would feel bad to take things from him, in normal game and even more in EU, where even as non depositer, I would feel like I am taking his reall money away. 

I had problem even in WoW and others "normal" games to take 1 gold from highest level :-) Not to  mention  EU, where the money are much more valuable. 

But to be honest, just yesterday someone from society gave me ammo and rubios worth 4 PEDs. Of course I did not turned it down, since I had unlucky hunt just moment before, but I don't think it is neccessary to be sponzored.

I was choosing mentor even according to this. Some were offering money, some were saying "no begging" I choose the one who said "I will give you a hand and teach you basics", nothing more, no promises, no threatening and suspicing from begging even before we meet :)


Posted By: WhiteAngel
Date Posted: 24 Nov 2013 at 8:44pm
Well cziak, I can agree with most you say, but defenetly don't think mentor suppose to pay your ammo, guns and such. You know real economy games include real money.

If he wants he can give you some as he wish, but that not suppose to be requirement.

For example i take my diciples to team hunts and give them ammo for free, but it's my choice, not their requirement.


-------------
100% Angel, only thoughts are devils.
A kiss from Angel :P


Posted By: Sluggo
Date Posted: 24 Nov 2013 at 10:40pm
I have to agree with angel there. A mentor giving you peds / ammo / guns, should be appreciated, not 'expected'.  The deciple needs to bring some skin to the table too.  I have yet to pick up any students, however to be honest, i am not out poaching them either like some of these others are, but even then I still try to help folks out a little when I can if they seem decent.

Any mentor who offers to pay you you need to stay very clear of  as they surely do not have your best interests in mind.  Those are the types who will generally not be around when you need them, treat you like crap and so on.

Also,Rabonzo, their highest skill has to be lower than your highest.  In  other words, if my highest skill is Rank 15, their highest skill anywhere can not be higher than rank 15.

The way you stated it nobody would ever be able to mentor, as pretty much all of us have zero or next to zero in one skill or another.


sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: DoctorJp
Date Posted: 24 Nov 2013 at 11:58pm
http://rp.apachenet.de/downloads/Entropia_Universe_Guide.pdf" rel="nofollow - http://rp.apachenet.de/downloads/Entropia_Universe_Guide.pdf

I found this awesome guide it has helped me out alot it has everything you need to know about the game. The mentoring part is under mentoring the cool part is all you have to do is click on it and it will take you right to the page!


Posted By: Sluggo
Date Posted: 25 Nov 2013 at 11:39am
Just a few other notes about mentors / mentees.    Some common sense stuff hopefully

1.  It helps to have a mentor that plays generally the same times that you do.  A mentor can't help you if they are never on.

2.  Talk to your mentor, make sure you two 'click', and are not of too different 'attitudes'.  If you are miss prim and proper an your mentor is mr yo man, back in  few man i gotta go burn a doob, the partnership is probably not going to work out for the best.  Not that there is anything wrong with either of these types of people now, but they are probably not the best partners.

3. Get to know your potential mentors philosophies, what is their mentoring style, what do they expect out of you, what do you expect out of them?  This is important.  Some people like to go at it mostly on their own, asking for their mentors assistance only when needed.  Some mentors have issue with this, they want to believe that you are their subservient student who will follow their every word and only act when told to. Some students are very 'needful' and this type is seen by the mentor as, geez im a teacher NOT a babysitter, good god!!  Make sure your mentor is good with your potential level of need.

4.  This is an international game.  Make sure your mentor speaks your language.  There are a lot of intricacies in this game, it is very involved, and many critical 'nuances' of an explanation may get lost in translation if your mentor is not very fluent in your language.

5.  Beware of the 'body snatchers'.  The ones who have a private message burning a hole in your screen the moment you materialize out of the noob generation device Mod 3 LOL   The ones promising you stuff if you pick 'them' to be your mentor.  The ones who say they will pay you etc.   They re doing it for all of the wrong reasons.  A mentor should be mentoring because they want to help people along, see the benfit of it, and how it benefits the game in whole, and not just mentor for a monetary gain as so may sadly seem to be doing nowadays.

6.  Ask how many active students a mentor currently has going?   If the guy has 50 deciples still waiting to graduate, is he really doing a good job of mentoring?  If that person has 50 people splitting their time up how much 'quality' time do they really have for you?  Now granted, it can take a long LONG time to graduate especially if you rarely deposit, but this might give you an idea if this specific mentor is just another one of those scooping up noobs, giving them crap for mentorship, yet the students don't want to drop the loser because they alreay invested 40 percent towards graduation and don't want to lose all that effort.  YES if you change mentors or kick a mentor, all your work towards graduation is lost.

7.  Don't be in a rush to get a mentor.  There are many people in game, and here on this forum even, that will be more than happy to answer your quesions.  While you don't want to wait forever to finally get a mentor, it's not something that HAS to be done within 3 days or else!!  You may find someone in game that is nice, friendly, is answering you questions and generally a decent person.  Ask them to be your mentor.  Someone who is willing to help those who are not their students is the prime example of what a mentor should be.  One who says; "I only help my students", or; "Go ask your mentor", you really don't want to deal with.

8.  Your teacher is there to help you, NOT be your on demand servant, NOT to be your cash cow.  While it is nice if a mentor helps their students out with a few ped here or there, maybe buy some sweat from them it is by no means required.  Your teacher has a life too, also wants to enjoy the game, you have to understand this and realize that somtimes they are busy and not able to help you immediately.

A little research and caution and you should have a very rewarding experience with your mentor, but please make sure you do use due diligence.  It really sucks being stuck with a crappy mentor because you are too far in to switch.

Unless you are dumping hundreds of peds into the game it's going to take several months to graduate.  Maybe I should re word this to say, the length of time you are a student depends on how fast you can dump hundreds of peds into the game. Make the best of it.

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: MayBe
Date Posted: 25 Nov 2013 at 1:13pm
The wiki guide on mentoring is quite detailed: it answers most questions one can have on the subject on mentoring.
I just would like to add some up-to-date information.

Since the introduction of Arkadia, the disciples that were born on Ark would receive an Adjusted Musca armor (and red jeep ofc) as graduation gift. This happened no matter on which planet you graduated.

However, this was bugged lately, so since 19-11-2013 it has officially been changed:
Now everyone, regardless on which planet you are born, will receive the armor from the planet you are graduating on.
So if you are graduating on Arkadia you receive the Musca, while on Calypso and all other planets, you receive the Pixie.

Note also, that this is already valid in the planet's space; so if you are in space, but inside the Arkadian 'quarter', you will receive the Musca too.

The Musca has a better overall balanced protection. However, the total protection remains the same as the Pixie.
Biggest difference is the dramatically different look, though that is a matter of taste.



Posted By: Anarchist
Date Posted: 25 Nov 2013 at 6:04pm
And the worth. Adj. Musca is around  140 -150 ped where the adj. Pixie is around 90 peds(full TT with no tiers).

Better to get the Musca in my opinion. Can always sell it and buy Pixie if you really want it.

I tried to graduate from the Arkadia space station but it did not work. Had to go planet side to complete my mentorship.


Posted By: Sluggo
Date Posted: 25 Nov 2013 at 6:18pm
Really?   The pixie set I got is maybe 30 peds total value.   I graduated after they 'fixed' the mentor thing after being broke for months.  Maybe they nerfed the armor since you remember it?

or maybe I got #W#$$#  by EU once again? Ouch

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: MayBe
Date Posted: 25 Nov 2013 at 7:36pm
Originally posted by Anarchist Anarchist wrote:

And the worth. Adj. Musca is around  140 -150 ped where the adj. Pixie is around 90 peds(full TT with no tiers).

Better to get the Musca in my opinion. Can always sell it and buy Pixie if you really want it.

I tried to graduate from the Arkadia space station but it did not work. Had to go planet side to complete my mentorship.
Can I ask when you did graduate? They only changed 'officially' the 19th, so before that there still may have been 'buggyness'?
A friend graduated a few days ago, while on a MS in Arkadian space. And received the Adjusted Musca without any problems. So that's why I wrote that you can also graduate in space (someone else had traveled past the Arkadian 'square', and received an Adjusted Pixie).
But to be sure I guess it is best to just go land on planet Arkadia itself.

And I hear people trying to sell their Pixie for about 40 ped total on the Quarry, so I don't think you got shafted too badly: 30 ped is TT value, right?
The Musca is listed on Entropedia for 84 ped total, but I have no idea if that is still current.
Since I have no inclination at all to sell my Musca, I haven't paid attention to the price. But I'll check it out when I'm ingame.


Posted By: Anarchist
Date Posted: 25 Nov 2013 at 10:52pm
Sluggo the values I gave there is including MU not the TT values. 

More or less 3 - 4 weeks ago, MayBe. It was a little buggy, didn't go through the first time, even on the planet.

Unless the price dropped drastically, 40 peds is damn cheap for Pixie. Sold my set (4/7 ready to tier though) for 100 peds on caly. Used the money for space skilling to finish my mentorship. 

I work for GMC now and they require a 200 ped deposit before you can start. Used my adj Musca as collateral so did a calculation of the total set price 2 weeks ago and it worked out on +- 151 peds. 


Posted By: Anarchist
Date Posted: 25 Nov 2013 at 11:53pm
Back to the topic though. You can do your mentorship relatively fast if you have the peds. An ingame friend of mine, and also a regular ep tasker(one who does tasks :P) completed his mentorship in under a month. Mine took me about two months, although 75% of it was done via hunting.

Space skilling is a very fast way to complete it. Depending on whose boat you do it on it is 18.5 - 20 peds for every 5%. The cost is for one rk-5 and enough wire to finish it.


Posted By: Sluggo
Date Posted: 26 Nov 2013 at 12:13am
Actually if you are going to skill mainly on a M ship, you will burn thru several RK-5's   ... if you are going to use this as your primary means, plan on eating a few dozen of them at least.

Not to mention your skill gain is not linear either.  As you get better, your progress becomes slower and costlier.

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: Kombinacka
Date Posted: 26 Nov 2013 at 12:49am
Haha, as I said I would not want to anything from my mentor.
My boyfried get already a chopper, whole armor suite, some guns and he is taken for the TPs or L22 mob hunt for free all the time :))

It is a bit frustrating :-)) But I don't think I would enjoy it on his place :)


Posted By: GreySloth
Date Posted: 26 Nov 2013 at 4:21am
FYI, I did 95% of my discipleship by burning 24 rk-5 repairing on an MS. It wasn't cheap, but in the long run I expect the crafting skills i got to be of benefit ( a few crafting professions r lvl8+ and almost all the rest are lvl 6+)


Posted By: Prosac
Date Posted: 26 Nov 2013 at 1:53pm
Originally posted by MayBe MayBe wrote:

Since the introduction of Arkadia, the disciples that were born on Ark would receive an Adjusted Musca armor (and red jeep ofc) as graduation gift. This happened no matter on which planet you graduated.

However, this was bugged lately, so since 19-11-2013 it has officially been changed:
Now everyone, regardless on which planet you are born, will receive the armor from the planet you are graduating on.
So if you are graduating on Arkadia you receive the Musca, while on Calypso and all other planets, you receive the Pixie.

Note also, that this is already valid in the planet's space; so if you are in space, but inside the Arkadian 'quarter', you will receive the Musca too.

The Musca has a better overall balanced protection. However, the total protection remains the same as the Pixie.
Biggest difference is the dramatically different look, though that is a matter of taste.


Thanks for this nice hint, so i think, i'll go for the Musca if i ever graduate, looks much more cooler than the Pixie.


Posted By: blitzer
Date Posted: 26 Nov 2013 at 4:33pm
Thanks for the hint Prosac. I cant wait to graduate. Ill be happy with any new armor, other than the stuff im wearing at caly right now....


Posted By: Anarchist
Date Posted: 26 Nov 2013 at 8:49pm
Like you say it is expensive but  those crafting skills will come in handy, especially the bp comprehension unlock.

So around 4% per rk-5 on average, if you used 24 for 95%. My average was 5% but much smaller set since i started from 75%.




Posted By: Sluggo
Date Posted: 26 Nov 2013 at 10:14pm
You get a lot of other tertiary skills too.  ship captian, other crafting related, mining etc.  Not a ton in them but a little bit.

Still it's nice.

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: klueless
Date Posted: 01 Dec 2013 at 3:21am
I agree with almost all of the posts here about getting a mentor, same time zone, same language, same life style ect ect....

I would also add in same playing style, This could be especially important for a non depositor / tight budget depositor looking for the best way to play without having to take out a second mortgage just to cover you till graduation, let alone for any time after and this doesnt stop at just pointing your students to here and saying "go on, knock yourself out and make peds".
It goes further than that as far as I am concerned and point my students to a whole plethora of sites that help with the game, ranging from youtube to entropedia and beyond (after all, any student should have a reading list Smile )
I have only had one person graduate so far, have one player log on every now and then, and one that I think could graduate really quickly, especially if she keeps earning the amounts she is doing on here, some days she earns more than i do in a week..... <SIGH!!!!> But it also means that she doesnt need to depo and more importantly is having fun.... And that is one thing that I expect all my students to be having....

On  a side note.... I do suggest to newbies to get a mentor fairly quickly, definitely within a week or two of starting if they can find someone they are comfortable with. After all they can always leave and you should be able to tell fairly quickly if you get on well with your mentor or not within a few sessions and within that time the mentor should have at least shown you some valuable resources for the game at the very least. So while you may lose the short time with your first mentor it wouldnt have been a totally wasted experience.

I for one do not give my students a great deal financially as I personally cannot afford it, but I do give them time out from me playing to help themm and in some ways this is more valuable than giving them a wad of peds and saying there ya go, class dismissed, kill things....



Posted By: Kombinacka
Date Posted: 01 Dec 2013 at 3:46am
I am bit antisocial and I like to play MMO solo as much as possible.
So I found a mentor from completly different timezone, I don't know much about him (he had decent info in register) and we don't spend too  much time chatting or things like that and I am  kind of happy like that :)

I know one very good mentor. Great even, he is online  all the time and he does sponzored hunts and mining trips for dispciples, he even introduce them to buyers and shows them everything.


I think both kind of mentors are good, the active and the silence, who give you hand when you asked them etc., but don't sponzore you. I wouldn't enjoy the one who is helping and doing everything for you, it would probably ruined my game to be "forced" do the thing I have no mood for atm., and when I could not discovered all the cool things my self.

I can't wait to be mentor my self (if I will stick with the game for so long, never sure about it, but I hope this is the one:), not sure which kind I am going to be, yet :)


Posted By: Patrick
Date Posted: 06 Dec 2013 at 11:34am
Within two short days of starting the game, i found myself a pretty awesome mentor. He's from the UK and generally is on until about 3am his time, 10pm my time. so even though he is in a differen time-zone, we still are on always at the same time.

He tells me what to stay away from, he encourages me to play the game at my own pace, he gives me stuff, he doesn't hesitate to tell me when im not making a good decision, and he's all around fun to be around. We have plenty of conversation, plenty of laughs.

I'm 30% of the way through the mentorship and chugging along at a pretty good rate. for those of you who do not wish to mine or craft, you can graduate by hunting and doing repair in space. Hunting is the easiest way. you gain anatomy for killing things and there are low level monsters such as Feran and Carabok whose IFN missions have big anatomy rewards at stage 3. To hunt the Feran, you need at least a TT rifle with your skill in it at the max, a decent healing item, and some patience. The feran are easy to kill when you find the trick to them.

anyways, happy mentoring everybody. I know I can't wait to graduate so my mentor can have a good mark with a 5 star rating by his name. That arkadia armor looks pretty awesome too :)


-------------
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." -AE


Posted By: BBGlobal
Date Posted: 06 Dec 2013 at 4:05pm
Originally posted by Patrick Patrick wrote:

you gain anatomy for killing things and there are low level monsters such as Feran and Carabok whose IFN missions have big anatomy rewards at stage 3. To hunt the Feran, you need at least a TT rifle with your skill in it at the max, a decent healing item, and some patience. The feran are easy to kill when you find the trick to them.


If I could go back and skill through the mentoring process again I would have used Rifle, but I was told that Pistols had a bigger user pool. 300PED was all it took on Feran with Herman CAP TT-R x2, vs 7 RK-5 and enough WW to unlock BPC using those 7 tools. Lateral gains were the big thing back then, whilst engineering farm on MS was still alive, for the niche market of chipping out 1600 skill, losing 10% (only when using an ESI looted by oneself) and rinsing repeat - still works out thousands of PED cheaper than skilling at the crafting terminal.





Print Page | Close Window