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khaboh
Contributor Joined: 14 Jul 2016 Points: 92 |
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I just spent about 5 minutes trying to imagine the math behind a sleggo bot and forget it. Nobody that clever is going to apply it to this, and not only is is next to impossible, the admins could easily and instantly break it. Or at least, I could tell them how, but it's pretty much as easy as glancing at the page code with a desire to change ... almost any part of it. Renaming or resizing any of a number of small elements would screw up any extra software looking over the shoulder, so to speak. Those things are highly dependent on having a non-blind programmer describe an environment to them. Changing the environment is easy (Psst EP people: Start by making the board randomly float, you're 90% there).
All that is to say that I very highly highly doubt that Sleggo can be scripted or botted at. I haven't ruled out calcing, but that's technically not cheating and there's whole sections of the planet we'll lose that argument against. I am curious what a winning number of tickets is. I often can get a nice ratio if I'm poking around in the morning but then later there's hundreds more tickets issued. Haven't won yet. |
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Barnesy
Expert Joined: 18 Jan 2014 Location: Australia Points: 238 |
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I'm not a programmer, so I may be completely wrong in this, But the circles we click on to place pieces would be button which the code recognizes each as something different, and we just see it all as the same, so if there are any bots, they would use node based codding to place pieces rather then the visual side of things as we see it. By making the board move around, you'll break mouse recording systems, but the node based bots wouldn't even notice that kinda change. And you'd annoy the people who are playing correctly. As for people trying to break it, you might not spend more then 5 minutes at it, but their are people who'll spend days writing codes for anything that can make things easier for them, and this is one of them. As soon as someone finds out what the button links and the selected piece pattern code format is, they will right together a code to place certain pieces in specific positions. I'd say the first bots would have been appearing in the first month, but the change to the game system did what it did, and took out the 90% of people who just used simple software, not the advanced stuff coders make and keep to themselves. But I could also be wrong and it can just be the elite group of sleggo players to, only tia has the stats on who plays for how long and even then, there are other factors that she might not know about. The winning number of tickets is 1, only 1 ticket gets picked per prize, the more tickets you get, the higher % chance to get one of your tickets picked, or for the weekly raffle, get picked several times (if that is allowed) |
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"It'll be fun" they said! But now, i have no Ped :(
EP goals: Have lots of EPCC: Got : None, They took em all man, they took em all!!! Thanks for the great site Tia!!! |
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khaboh
Contributor Joined: 14 Jul 2016 Points: 92 |
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Nodes and such - we call them elements when we're scripting. They're part of the DOM, document object model. You can absolutely do many things you're describing here knowing that: but not from software outside the browser. Not at the hobbiest level of expertise. You violate all sorts of Operating System rules to do so, unless you're so skilled that, as I said, you don't even play online games, you're busy making real money somewhere. You basically have to start calling DLL files and maliciously breaking Windows to do it (though it's probably cake on a linux system).
To use that knowledge from inside the page is not impossible, but it's been very hard and only so many plugins will help out with that. It also triggers about 50 ways that EP could catch you instantly, because your code can be dragged back to the server and examined. Because you put it *into* their page. That calcing thing - Yeah the more I think about it the more I'm sure a few people are doing that. Probably using an adjustable spreadsheet. It's a thing that started with a southeast asian virtual golf game called Pangya (or at least that's when it got big). You just adjust a couple of sliders for your current conditions and there's a spreadsheet that will magic-8-ball almost any math-heavy game, somewhere. I still wouldn't bet on it for Sleggo. Every single permutation you should think about, you have to think about in 2 to 4 directions at once, for 25 slots at once, and by the rules of making deals, each "thought" involves a minimum of 3 slots and a potential of 8 starting colors (include 'blank'). So you technically have what, 10 seconds? to know the ideal thing to know about 1200 to 2400 dynamic, theoretical, and simultaneous slots. You're getting into quantum mechanics (and btw whoever imagined sleggo was brilliant). This requires something like a chess computer, and there's a reason only about 4 of them and a lot of cheap knockoffs exist. I will say if anyone could write an in-browser script that would prove me wrong, it would stall out the page about 4 seconds after running it. It would have to. I wouldn't bet good money on the Operating System being able to handle the calculations performed by stand alone software, either. It could be the lotto winners just deserve our admiration. It can irritate me on occasion, but meh, that's competition. |
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khaboh
Contributor Joined: 14 Jul 2016 Points: 92 |
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Also don't forget that odds appear to be beyond the average person to understand. I've had this discussion a few times before, and I understand the math just enough to realize we (the public in general) have odds all messed up and talk about them wrong. But the part about how to think of them the right way makes my eyes start to cross.
It's something like, basically: you do not have a 1 in 6 chance of rolling any particular number on a 6 sided die because that's not really how odds work. Extrapolating that to a lotto system where one player can hold multiple tickets, say I have 100 on a day that there's 1000 tickets out: I do not have a 1 in 10 chance of winning. Don't ask me why, that's the part I don't quite get. But I do know the first part is one of those truths you never usually learn unless you get into a field that requires it. Like the fact that dry ice is handle-able and edible if you do it right, or that too much water can kill you. Odds work way way funnier than we realize. And so in this setting it's possibly just plain stinky luck. |
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bulentbabakafka
Earning Joined: 27 Jan 2016 Points: 2 |
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what if EU closed one day??? so everything possible but if we are having fun we are happy right;)
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