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bulentbabakafka ![]() Earning ![]() ![]() Joined: 27 Jan 2016 Points: 2 |
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khaboh ![]() Contributor ![]() ![]() Joined: 14 Jul 2016 Points: 92 |
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Also don't forget that odds appear to be beyond the average person to understand. I've had this discussion a few times before, and I understand the math just enough to realize we (the public in general) have odds all messed up and talk about them wrong. But the part about how to think of them the right way makes my eyes start to cross.
It's something like, basically: you do not have a 1 in 6 chance of rolling any particular number on a 6 sided die because that's not really how odds work. Extrapolating that to a lotto system where one player can hold multiple tickets, say I have 100 on a day that there's 1000 tickets out: I do not have a 1 in 10 chance of winning. Don't ask me why, that's the part I don't quite get. But I do know the first part is one of those truths you never usually learn unless you get into a field that requires it. Like the fact that dry ice is handle-able and edible if you do it right, or that too much water can kill you. Odds work way way funnier than we realize. And so in this setting it's possibly just plain stinky luck. |
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khaboh ![]() Contributor ![]() ![]() Joined: 14 Jul 2016 Points: 92 |
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Nodes and such - we call them elements when we're scripting. They're part of the DOM, document object model. You can absolutely do many things you're describing here knowing that: but not from software outside the browser. Not at the hobbiest level of expertise. You violate all sorts of Operating System rules to do so, unless you're so skilled that, as I said, you don't even play online games, you're busy making real money somewhere. You basically have to start calling DLL files and maliciously breaking Windows to do it (though it's probably cake on a linux system).
To use that knowledge from inside the page is not impossible, but it's been very hard and only so many plugins will help out with that. It also triggers about 50 ways that EP could catch you instantly, because your code can be dragged back to the server and examined. Because you put it *into* their page. That calcing thing - Yeah the more I think about it the more I'm sure a few people are doing that. Probably using an adjustable spreadsheet. It's a thing that started with a southeast asian virtual golf game called Pangya (or at least that's when it got big). You just adjust a couple of sliders for your current conditions and there's a spreadsheet that will magic-8-ball almost any math-heavy game, somewhere. I still wouldn't bet on it for Sleggo. Every single permutation you should think about, you have to think about in 2 to 4 directions at once, for 25 slots at once, and by the rules of making deals, each "thought" involves a minimum of 3 slots and a potential of 8 starting colors (include 'blank'). So you technically have what, 10 seconds? to know the ideal thing to know about 1200 to 2400 dynamic, theoretical, and simultaneous slots. You're getting into quantum mechanics (and btw whoever imagined sleggo was brilliant). This requires something like a chess computer, and there's a reason only about 4 of them and a lot of cheap knockoffs exist. I will say if anyone could write an in-browser script that would prove me wrong, it would stall out the page about 4 seconds after running it. It would have to. I wouldn't bet good money on the Operating System being able to handle the calculations performed by stand alone software, either. It could be the lotto winners just deserve our admiration. It can irritate me on occasion, but meh, that's competition. |
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Barnesy ![]() Expert ![]() ![]() Joined: 18 Jan 2014 Location: Australia Points: 238 |
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I'm not a programmer, so I may be completely wrong in this, But the circles we click on to place pieces would be button which the code recognizes each as something different, and we just see it all as the same, so if there are any bots, they would use node based codding to place pieces rather then the visual side of things as we see it. By making the board move around, you'll break mouse recording systems, but the node based bots wouldn't even notice that kinda change. And you'd annoy the people who are playing correctly. As for people trying to break it, you might not spend more then 5 minutes at it, but their are people who'll spend days writing codes for anything that can make things easier for them, and this is one of them. As soon as someone finds out what the button links and the selected piece pattern code format is, they will right together a code to place certain pieces in specific positions. I'd say the first bots would have been appearing in the first month, but the change to the game system did what it did, and took out the 90% of people who just used simple software, not the advanced stuff coders make and keep to themselves. But I could also be wrong and it can just be the elite group of sleggo players to, only tia has the stats on who plays for how long and even then, there are other factors that she might not know about. The winning number of tickets is 1, only 1 ticket gets picked per prize, the more tickets you get, the higher % chance to get one of your tickets picked, or for the weekly raffle, get picked several times (if that is allowed) |
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"It'll be fun" they said! But now, i have no Ped :(
EP goals: Have lots of EPCC: Got : None, They took em all man, they took em all!!! Thanks for the great site Tia!!! |
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khaboh ![]() Contributor ![]() ![]() Joined: 14 Jul 2016 Points: 92 |
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I just spent about 5 minutes trying to imagine the math behind a sleggo bot and forget it. Nobody that clever is going to apply it to this, and not only is is next to impossible, the admins could easily and instantly break it. Or at least, I could tell them how, but it's pretty much as easy as glancing at the page code with a desire to change ... almost any part of it. Renaming or resizing any of a number of small elements would screw up any extra software looking over the shoulder, so to speak. Those things are highly dependent on having a non-blind programmer describe an environment to them. Changing the environment is easy (Psst EP people: Start by making the board randomly float, you're 90% there).
All that is to say that I very highly highly doubt that Sleggo can be scripted or botted at. I haven't ruled out calcing, but that's technically not cheating and there's whole sections of the planet we'll lose that argument against. I am curious what a winning number of tickets is. I often can get a nice ratio if I'm poking around in the morning but then later there's hundreds more tickets issued. Haven't won yet. |
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Peaches ![]() Earning ![]() Joined: 25 May 2016 Points: 27 |
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At this point, I expect never ever to win a Daily or Weekly raffle. I think my chances of winning the California Lottery are greater to find a winning ticket on the sidewalk that someone dropped than of ever winning a raffle in SLEGO. I don't play as much SLEGO as I used to, because I can't even think in words after playing a couple of games, it melts my head so much. It interferes with the writing of such wonderful posts as this one, haha. Who wants to play SLEGO anyhow, when Entropia Universe is such a good game? SLEGO just gets in the way. I found I make more money actually playing EU, than by playing a puzzle game that I never win at. Plus, I am finding other ways to make money to support my EU habit, so I don't have to deal with SLEGO, or CrowdFlower, which is a hideous survey service that seems rather manipulative to me, as a grown adult.
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Lovecrunk ![]() Earning ![]() Joined: 28 Jul 2016 Points: 1 |
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any tips on how to partecipate to the daily or weekly lottery? :/
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Ductus ![]() Earning ![]() Joined: 08 Sep 2014 Location: Arizona Points: 14 |
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Thank you for the gratz.
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Peaches ![]() Earning ![]() Joined: 25 May 2016 Points: 27 |
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I just reread the entire post again, after some time went by. I still play SLEGO from time to time, and enjoy it. After about three games, my head goes a little bonkers, haha. So then I take a break, and play again. I find SLEGO really challenging, and fun, and enjoy the concentration level required to play it. However, it does interfere a little with actually playing the game of Entropia Universe. I've found that sweating and SLEGO go together pretty well. I've come close to a .5 win, but I've only gotten less than ten 0.01 wins so far, but I'll keep trying, and having fun, which is the whole point of video games. I don't worry about bots at this point, or people who try to cheat, I just worry about my gameplay, and how I'm doing. Cheaters only cheat themselves, and I'm here to have a really good time. See you guys around. Cheers.
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Peaches ![]() Earning ![]() Joined: 25 May 2016 Points: 27 |
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Yeah, I appreciate your post, I found it very thorough. Yeah, watching other people's games taught me how to play better. Basically, for anyone who doesn't know, in SLEGO, you play the corners, and try to leave room around the blocks of various colors. Sometimes it is luck, but there is skill involved. It is worth it to put some time into what your strategy is.
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Stirge ![]() Contributor ![]() ![]() Joined: 09 Aug 2015 Points: 49 |
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One important point that has not yet been addressed in this thread is that you can earn PED while playing SLEGO. I know, it seems so obvious but I guarantee earning 1 PED a day is not only do-able but rather common. Yes, you will have to learn how to play a bit better than just hitting the big crosses for points but the time is well worth the effort. I, for one, quite enjoy all the silly strategies I have used and abandoned only to rediscover them and play them a bit differently later.
Also, the new monitoring feature will aid in your SLEGO-PED earning endeavors. Often you will see three different accounts playing the pieces exactly the same way and earning regular 0.1PED while doing so. Are said accounts botting? Possibly, but at least you can see how they played the pieces. You learn from that and get the PED (or whatever your game currency is). I have had as many as 50+ tickets, multiple times, in a Daily SLEGO drawing and didn't win. But the 5+ PED I earned getting those tickets added up fast so I could cash out and make up for my not unique ability of blowing my PED while playing EU. A final note, a SLEGO game is approximately 6 minutes: this means you can play approximately 10 games an hour. And, in 12 hours, you can potentially play 120 games. If all of those games yield at least a daily raffle ticket then, at most and highly unlikely, a single account can have 120 daily tickets per day. Generally, the TOTAL daily raffle ticket count is 1000-1500 tickets to 120 tickets per account is roughly 10% of the daily tickets, so then those are the rough odds. Take this one step further to the possible weekly raffle ticket count for one account: 7x120 = 840. That 840 number only works if EVERY game that is played results in a weekly raffle ticket. My observations and experience put the weekly raffle ticket numbers below 50% of my daily raffle ticket count if I have played SLEGO the same amount of time each day and earned roughly the same amount of tickets each day. Therefore, 420 tickets per week with a rough weekly total of 3500 tickets means you have a 12% chance of winning a weekly raffle (yes I know there are three prizes but you will see that once the first name is drawn that account doesn't win a second prize). Those are the numbers as I calculate from the available information. There may be something I have missed but it won't change the base results by an order of magnitude. Though, multiple accounts is highly possible and probably for those who wish to game, cheat, the system. Someone else can go after that...
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Judafu ![]() Earning ![]() Joined: 17 Dec 2015 Points: 2 |
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I can see my dismal chances now, almost 1k tickets and I have 2. Ha, good luck right?
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Shuyajin ![]() Earning ![]() Joined: 26 Nov 2015 Points: 4 |
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I never win these raffles.
![]() Oh well. They were simpler to get back in the minute phisher days. Lol. |
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cziak ![]() Expert ![]() ![]() Joined: 09 Sep 2013 Points: 319 |
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" EU is a prime example of that. They are not going to throw a ton of
time at fixing a 'small' problem, especially if that problem is still
bringing money to them."
That's been going on for about the 10 years I've been playing this game. You'll see the difference when they are losing money - instant fix. |
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Sluggo ![]() Expert ![]() The One Joined: 21 Aug 2013 Points: 1958 |
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Bots unfortunately are fairly easy to do for anyone with even an apprentice level of programming skills.
They can also be downloaded for free as well, hence the auto clicker issue with the digging game. Report them, ahh, hard to say. There really is no way for you to KNOW that a person who has won often is a bot user. Squealing just because of a hunch, really is not cool either TBH. I honestly don't know if there really is a huge concern about bot users and or spammers and others who abuse the system. Here and pretty much any other place, you really don't see a lot of action, if any, taken against these folks unless they are really going to stupid extremes. It's kind of a rough battle too, they bot, you 'fix it' they figure out a different way. Now throw in the fact that most programmers typically are very creative, but lazy as hell. That is why you will often see a ton of new stuff but rarely a fix of a bug. EU is a prime example of that. They are not going to throw a ton of time at fixing a 'small' problem, especially if that problem is still bringing money to them. As much as we hate it, that's just the way it is. sluggo |
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As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)
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