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EU 14.4 changes.

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Category: Virtual Worlds
Forum Name: Entropia Universe
Forum Description: Discussions related to Entropia Universe; not related to our services.
URL: http://forum.entropiapartners.com/forum_posts.asp?TID=455
Printed Date: 24 May 2025 at 5:58pm


Topic: EU 14.4 changes.
Posted By: MayBe
Subject: EU 14.4 changes.
Date Posted: 10 Dec 2013 at 4:51pm
The new patch has made some changes that seem to have quite a big impact on everyday game play. So far what peoples have noticed most:

- Mobs stay visible after death, and stay select-able. So when you use 'next target' it will not go to the next target, but select the dead mob again.
* Fixed in 14.4 mini patch: target/hit box are removed from corpses. 
# smoke animation when looting added in 14.4.1
Further scaling in the 'sparkles' to indicate a corpse hasn't been looted yet has been made. And looted corpses will only remain visible until the death animation sequence is completed.

- The font has been changed, which leaves a bigger space between the lines in chat. It makes it clearer, but also shows a lot less information in the same size chatbox.
There is also no crylic in the new font, so you can't type Russian letters anymore. (No idea if this is also valid for others like Greek or Japanese etc.)
Worse than that: tools like 'Fast Trade' and 'LBML' are broken by the change of fonts.
- Skill Scanner is also broken by the font change
* Non Western characters appearing incorrectly is being investigated. Correction asap.
LBML was updated today which fixed all issues related to this patch. 12-12-13 [Anarchist]
# Special symbols fixed in 14.4.1
# Fast Trade was updated to handle the new fonts.

- Apparently hunting in a team will give you at the moment a lower than low loot return.
So that might be best left alone for the moment.
# Seems to have been fixed, but was not mentioned in the release notes.

- Seems there is a bug that makes amps not visible on weapons anymore.
# Has been addressed in 14.4.1: "currently amplifiers are not displaying properly on many weapons."

- Mindforce Chips suddenly give/requires Laser skills.
* Has been corrected in 14.4 mini patch

Anyone noticed anything else that would be handy to know?

Edit added:

- You can't hunt Gallards. [Kombinacka]
# Fixed in 14.4.1: The invisible mobs issue that affected Gallard, have been fixed

- Mobs do disappear after 20 to 30 seconds. [Anarchist]
 Looted corpses can be shot through and will despawn after 30 seconds: each corpse after four will initiate faster despawning.

- Arkadia Instance 01 has invisible mobs, that still can damage you.
- The Magurg & Yarrijaks (Aakas 9 & 10) are invisible too. They show up on radar and attack but they cant be seen or killed.
So it might be better to wait a bit to do Instances until that's fixed.
(EF) Bertha Bot:  Aakas instances closed
Aakas instances will be disabled later today due to an issue with invisible mobs (Magurg male / Yarrijak).
Please do not attempt to run any Aakas instances until further notice. 
# Fixed in 14.4.1: The invisible mobs issue that affected Gallard, Magurg, Yarrijack have been fixed.
# Posted by Chris/Arkadia: The Instance should now be online again

- In Space the Locusta are also invisible.
# Fixed in 14.4.1: An issue causing the Locusta space creature to become invisible in some situations has been corrected.

- When splitting stacks and entering the numbers via keyboard, the functions on the number keys are not disabled. So any functions you had hot-keyed to the numbers will be performed.
# Fixed in 14.4.1: An issue causing hotkey actions to be performed when entering digits in the split stack interface has been corrected.

- As mentioned in the hotfix: "The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17."
Until then, to close a window you need to click outside it. But to prevent losing a target that you have selected: click on the map.
# fixed in 14.4.1: The functionality of the ESC key has been corrected so that it once again removes focus from chat windows, and closes various interfaces.

- The Broodmother instance in Half Moon Bay is now a solo instance. [Greysloth]

- Melee Amps are now available on Calypso. They are not usable on all Planet's Melee weapons (the PP has to set it to accept), but confirmed are Calypso and Arkadia.

- Loot collection Pills are now for sale on the TT. 
Statistics of the auto-loot pills:
1 pill = 0.50 ped, duration =  3600 sec and auto loots in 20 meters radius.
They are not lootable, and at the moment you are NOT able to trade them back to TT.
This has been confirmed by support: "The pills are non-tradable and this is the intended behavior."
 # MA confirmed it was a bug, and the pills will become sell-able to TT in the next update.
But you wont be able to trade them in the AH. They will also become lootable.

--------------------

The official list:

 Entropia Universe 14.4 Release Notes

Changes

  • Creatures no longer disappear immediately when looted. Additional visual indication will be implemented in the patch scheduled for December 17.
  • It is now possible to reduce the amount of critical damage received. A base chance to reduce critical damage by up to 15% has been introduced and is calculated automatically based on avatar skill level in relation to the attacking creature’s level. Items and boosts will also be introduced which will allow incoming critical damage to be reduced even further.
  • Portable trade and repair - Two new tools have been added that will let you access a basic trade and repair terminal out in the wilderness. These new terminals are crafted from low-level tool blueprints.
Fixes
  • The maximum value of the Kaminsky Barong has been corrected.
  • The name and description of the DSEC Laser Amp v1 (L) Blueprint (L) has been corrected.
  • An issue causing progress in the Zoldenite and Maladrite mining missions to incorrectly advance when finding Lysterium claim in some situations has been corrected.
  • Auction categories have been added for Maladrite and Zoldenite.
  • It is now possible to employ the ‘Teleport Home’ feature of higher level Mindforce Teleport chips to teleport to Land Areas.
  • An issue causing incorrect rounding when extracting PED from the PED card has been corrected.
  • An issue causing gloves dropped on the ground to display oddly has been corrected.
  • Text readability has been improved when viewing the item information panel.
Known Issues
  • It is not possible to place items in the additional area of Monria Hub Shop 2, Floor 1.
  • Player register visibility and profession display settings for some users may have been reset. Please be sure to verify those settings upon logging in.
  • The DSEC Laser Amp v1 (L) displays the incorrect value in the trade terminal windows. The actual value is displayed correctly when reaching the confirmation panel.
  • Monria premium apartments are missing televators to their pool rooms.
  • Some font types in the Ad screen UI are displayed as squares.                                                                                                                                                                                                                                                                                   

     VU 14.4 Mini Patch

    A hotfix mini patch has been deployed to address several issues related to VU 14.4.

    Fixes / Changes
    • The target box and hit box of creatures are now removed from corpses once a creature is looted. Looted creature corpses also no longer appear on the radar, and do not interfere with movement, weapons or targeting. More informative visual effects will be implemented for creature corpses in the patch scheduled for December 17.
    • An issue causing Mindforce chips to reference the wrong profession in some situations has been corrected.

    Known Issues
    • The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17.
    • The user interface font update implemented in VU 14.4 resulted in non-standard and-/or non-Western characters appearing incorrectly in various interfaces, including the primary chat window. This issue is being investigated and will be corrected as soon as possible.   

     Entropia Universe 14.4.1 Release Notes

    Changes

    • The Hell server on ROCKTropia has been rolled back to pre-14.4 status.
    • The Mission tracker has had a graphical update
    • A new system for representing amplifiers attached to weapons was implemented in 14.4. The new system will allow for much better weapon weapon appearance and customization, however currently amplifiers are not displaying properly on many weapons.
    • The animations for creature corpses have been improved to make it easier to determine if a creature has been looted.
    • Creature AI has been improved so that changes in behavior result in immediate animation responses.

    Fixes

    • An issue causing faulty reports that ‘Entropia Universe did not shut down properly’ appearing several times when launching the Client Loader has been corrected.
    • An issue causing the Locusta space creature to become invisible in some situations has been corrected.
    • An issue causing hotkey actions to be performed when entering digits in the split stack interface has been corrected.
    • An issue causing wrong values to be displayed in the markup history amount column has been corrected.
    • The functionality of the ESC key has been corrected so that it once again removes focus from chat windows, and closes various interfaces.
    • Hit box and targeting has been removed from dead creatures after they have been looted. Looted corpses can be shot through and will despawn after 30 seconds: each corpse after four will initiate faster despawning.
    • Special symbols will now display correctly again (including Russian)

    Known Issues

    • Jumping animations display incorrectly when holding tools.

    Entropia Universe 14.4.2 Release Notes

    • Auto-loot pills are now available in trade terminals. These pills will enable you to loot creatures automatically within a certain radius for a set amount of time and the effect will persist after you log out. Auto-loot pills have a minimum skill requirement of five in paramedic and are considered luxury items.
    • Wave spawn events will now reset without restart delay time if the first wave is not completed and/or the area is clear of players.          

    Post Creature Corpses Info

    Creature Corpses Info

    The changes to creature corpses implemented in VU 14.4 was intended to add a bit more interest to hunting, and allow participants the opportunity to take screenshots of defeated creatures, something that has been requested quite often in support cases, especially for bosses and large shared-loot creatures.
    Unfortunately, the original changes that were implemented in VU 14.4 disrupted the hunting experience for many participants and resulted in quite a lot of feedback from participants via our support channels and on various community forums. MindArk responded to that feedback and quickly implemented some adjustments in the patches following VU 14.4, which addressed many of the most common issues reported.
    MindArk plans to continue responding to participant feedback and further refine the creature corpse system. Some of the changes already planned for the first update after the new year include:

    • Looted corpses will only remain visible until the death animation sequence is completed.
    • Improving the animation (sparkles) that indicate that a creature has not yet been looted, which scales better for various sized creatures, and which is visible even in dense vegetation.
    • Improving the loot animation sequence, including better scaling.

      Post Update regarding the new Loot Collection Pill

      We are currently working on a fix for the newly introduced Loot Collection Pill. At the current time you can not sell the pill back to the Trade Terminal, but this will be fixed in the next patch. Please note that the pill will still not be tradable via Auction, but exchanging them via PvP trade will be possible.



Replies:
Posted By: Kombinacka
Date Posted: 10 Dec 2013 at 5:01pm
You can't hunt Gallards.

Well, I was prepared for it. I was warned that patches are less then perfect in EU.

I still can't understand how non disapearing mobs can be feature and not bug.


Posted By: Kombinacka
Date Posted: 10 Dec 2013 at 5:23pm
Server down in 10 minutes. So we will get some repair hopefully.


Posted By: Anarchist
Date Posted: 10 Dec 2013 at 5:51pm
Originally posted by MayBe MayBe wrote:

- Mobs stay visible after death, and stay select-able. So when you use 'next target' it will not go to the next target, but select the dead mob again.
Also, if it is a big sized mob, and you kill a lot of them, you're soon wading in the corpses.

- The font has been changed, which leaves a bigger space between the lines in chat. It makes it clearer, but also shows a lot less information in the same size chatbox.
There is also no crylic in the new font, so you can't type Russian letters anymore. (No idea if this is also valid for others like Greek or Japanese etc.)
Worse than that: tools like 'Fast Trade' and 'LBML' are broken by the change of fonts.

Also noticed these two. The font changes was a bad idea. The chat window already does not scale with resolution. If you play in windowed mode, which i do when using LBML, it takes up a huge amount of screen space even at its minimum size and now we get to see even less on it(double spacing between the lines).

LBML no longer automatically detects drops because the font inside the finder window also changed. At least it still scans claims successfully although there is something wrong with enmatter detection. LBML doesn't know its enmatter even though you can still scan the claim you might not see the line indicating from which drop it originated and the drop sizes will not get adjusted for double hits and enmatter only drops.

The corpses do disappear after 20 - 30 seconds, just not immediately on looting them.

Originally posted by MayBe MayBe wrote:

- Apparently hunting in a team will give you at the moment a lower than low loot return.
So that might be best left alone for the moment.

This is good to be aware of. Means they fiddled with the looting system which could either be good or very bad.


Posted By: Kombinacka
Date Posted: 10 Dec 2013 at 6:05pm
Lets be optimistic please. I don't want to next game be ruined for me with some not good patch, after I finaly after years of searching, find something interesting. 

It will be gooood. I am sure! :-)

Today I got into plus with mining for the first time. It is going to be good! :)


Posted By: Anarchist
Date Posted: 10 Dec 2013 at 6:07pm
Originally posted by Kombinacka Kombinacka wrote:

Today I got into plus with mining for the first time. It is going to be good! :)

Gratz Kombi :)


Posted By: MayBe
Date Posted: 10 Dec 2013 at 6:15pm
Mini patch has brought some fixes:

 VU 14.4 Mini Patch

A hotfix mini patch has been deployed to address several issues related to VU 14.4.

Fixes / Changes
  • The target box and hit box of creatures are now removed from corpses once a creature is looted. Looted creature corpses also no longer appear on the radar, and do not interfere with movement, weapons or targeting. More informative visual effects will be implemented for creature corpses in the patch scheduled for December 17.
  • An issue causing Mindforce chips to reference the wrong profession in some situations has been corrected.
Known Issues
  • The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17.
  • The user interface font update implemented in VU 14.4 resulted in non-standard and-/or non-Western characters appearing incorrectly in various interfaces, including the primary chat window. This issue is being investigated and will be corrected as soon as possible.   


Posted By: Kombinacka
Date Posted: 10 Dec 2013 at 7:14pm
Gallards still nowhere...  Have nothing to do! 
Well, I mine a bit, but all of my location are dry already:)

Maybe... Just maybe... Time to work? :) Housecleaning, when hollidays are near...? Nope! :)


Posted By: MayBe
Date Posted: 10 Dec 2013 at 7:25pm
The Gallards are invisible? Or they are just not in this realm at all?

And nothing to do? why not go sweating a bit? 
Looking at this http://forum.entropiapartners.com/forum_posts.asp?TID=451&PID=4395&title=now-tia-can-finally-unload-the-sweat-and-not-lose#4395" rel="nofollow - thread  the sweat demand will hopefully go up. Plus sweating still gives skills that are handy for hunting (and MF/crafting too I think).

RL sweating wont give you skills, though if you sweat a lot, you might gain some strength. LOL


Btw, I'll change the thread title, because you are right. They are not all bugs, some are probably features (even though they might feel as bugs). Wink


Posted By: Anarchist
Date Posted: 10 Dec 2013 at 7:37pm
Originally posted by MayBe MayBe wrote:

The Gallards are invisible? 

Seems like they are invisible. Went and checked it out. I can see them on the radar and I can even bump into them but I cant physically see them.

One other small thing. S.I Combat knifes icon is missing.  Just a big X in my inventory.


Posted By: Kombinacka
Date Posted: 10 Dec 2013 at 7:40pm
I would not mind them to be invisible, but they are invisible for gun, so I can't shoot them :)

I have now 73% of mentoring and I am rushing so much, that is why I am lacking on sweating atm :)And I am very spoiled by verysemi AFK sweating on Calypso :) But the potential demand is interesting, could think about it:)


Posted By: Anarchist
Date Posted: 10 Dec 2013 at 7:52pm
Try some carabok, their hides also have a decent mu.


Posted By: MayBe
Date Posted: 10 Dec 2013 at 8:02pm
Originally posted by Anarchist Anarchist wrote:

Seems like they are invisible. Went and checked it out. I can see them on the radar and I can even bump into them but I cant physically see them.

One other small thing. S.I Combat knifes icon is missing.  Just a big X in my inventory.
The S.I. Combat Knife is showing as a big red cross fro me too. And in the short period that I managed to be ingame, I saw my other Cyrene knife was also having this same icon bug.
So does anyone else have the same X showing in inventory for Cyrene knives?

And it's weird that only one mob is invisible like that. 
A bit of a bummer if you were doing the Gallard missions. Ouch

Another issue: does anybody else have problems logging in after the update?
I was able to log in for a few minutes at the time right after the update, with a lot of CTD's.
But after the hotfix, I've not been able to log in at all.  Before I get ingame, I crash and get the 'EU did not shutdown normally' message.
I've tried the 'clean shader cache', repair, checked drivers, permissions, firewall ports, internet connection and 'disable sounds'.

Still no joy. So are there any bright ideas out there that might let me play again?
Oh, I use Windows Vista and Avast on a medium settings laptop, in case that helps any lightbulbs go off. Wink


Posted By: Anarchist
Date Posted: 10 Dec 2013 at 8:13pm
Tried safe mode? 

One other thing you can try is to drop the connection speed in the launcher to the lowest selection. Under the Tools button.


Posted By: MayBe
Date Posted: 10 Dec 2013 at 11:01pm
Yeah, I tried the safe Mode; unfortunately that didn't change anything, still got immediate CTD.
The connection speed thing I never had tried before, so I had some hopes for that one. But sadly that didn't do the trick either. Cry
But thanks for trying to help, the solution is always something I hadn't thought of myself.

Oh well, not being able to play does give me time to read forums.
I found some more things to add to the OP:

- Skill Scanner is also broken by the font change

- Arkadia Instance 01 has invisible mobs, that still can damage you.
- The Magurg (Aakas 9 & 10) are invisible too. They show up on radar and attack but they cant be seen or killed.
So it might be better to wait a bit to do Instances until that's fixed.

- In Space the Locusta are also invisible.

- When splitting stacks and entering the numbers via keyboard, the functions on the number keys are not disabled. So any functions you had hotkeyed to the numbers will be performed.

- As mentioned in the hotfix: "The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17."
Until then, to close a window you need to click outside it. But to prevent losing a target that you have selected: click on the map.



Posted By: Sluggo
Date Posted: 10 Dec 2013 at 11:47pm
It seems to me they are saying yah, we know we F343ed up this patch just like we did the other one, but you will have to wait until the 17th for us to fix it.  ...  About the same amount of time it took them to fix the last batch of screw ups they did with the last patch.

On RT, maybe I missed it the first time but it appears the area by the teleport City of Dreams where you first land, changed a bit and theres a shop there now.

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: carrieann
Date Posted: 11 Dec 2013 at 2:00am
Loot was awful today and I was solo hunting.


Posted By: MayBe
Date Posted: 11 Dec 2013 at 2:00pm
Originally posted by Sluggo Sluggo wrote:

...
On RT, maybe I missed it the first time but it appears the area by the teleport City of Dreams where you first land, changed a bit and theres a shop there now.

RT has had a lot of http://forum.entropiapartners.com/forum_posts.asp?TID=449&PID=4433&title=rocktropia-patch-notes-are-up#4433" rel="nofollow - changes , but I haven't been able to get ingame, let alone check RT out.
So I don't know if what you mentioned are features or bugs.

Also the bad teamloot has not been addressed in any way, so it's unclear if that is a bug, or just another nerf. I haven't found anyone else mention it for solo hunt though.
Except that with the new crit settings, some mobs seem to hit a lot harder than they used to, even with the new crit. So maybe that has made your loot lower than normal?

And the Arkadia Instances still have the Yarrijaks and the Male & Female Magurg invisible. 
The following message has been posted:

Bertha Bot 
Aakas instances closed

Aakas instances will be disabled later today due to an issue with invisible mobs (Magurg male / Yarrijak).</br>
Please do not attempt to run any Aakas instances until further notice. </br> 



Posted By: Sluggo
Date Posted: 11 Dec 2013 at 11:26pm
I hunted solo in RT a bit yesterday, the loot seemed a bit nerfed.  Even when you get a 'ding ding ding' loot where like 5 or 6 items roll in, the amounts of them seem .. subdued... from what normally comes in when you hit that.

Then again,  loot has been terrible on RT for months now so why should I expect it to get better really?

sluggo.


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: Anarchist
Date Posted: 12 Dec 2013 at 5:15am
LBML was updated today which fixed all issues related to this patch


Posted By: MayBe
Date Posted: 12 Dec 2013 at 3:25pm
Originally posted by Anarchist Anarchist wrote:

LBML was updated today which fixed all issues related to this patch
Nice, that was fast. 
Thanks for the heads up. Thumbs Up


Posted By: GreySloth
Date Posted: 12 Dec 2013 at 3:53pm
The Broodmother instance in Half Moon Bay changed with this VU.  This change makes it possible to sweat 500/hour with 60 seconds of activity every 11 minutes (approximately). 

The instance now appears to reset each time you exit and be 'single avatar'.  It is a short tight tunnel, followed by a fairly small cavern where the broodmother sits. there is one hatchling in the tunnel, and 3 hatchlings in the cavern with their mom.  You have to kill the hatchling in the tunnel because you agro it getting to the cavern, but you can sweat the broodmother without agroing the other 3 hatchlings.

I take longer than an 11 minute cycle, because I swunt the tunnel hatchling (to take a few hits for defensive skills), but the cycle goes as follows:

-enter instance, proceed down tunnel
-kill tunnel hatchling
-advance to end of tunnel, stop
-target and start sweating broodmother (90 sweat)
-do CF tasks/read book/participate in EP forum ..... for 10 minutes or until broodmother dry
-run back up tunnel to exit instance
-repeat

I expect this will cause a flood of sweat on the market, more than enough to offset the demand caused by the new BPs....



Posted By: MayBe
Date Posted: 12 Dec 2013 at 5:22pm
That's kinda weird: they changed it in a solo instance to stop the AFK sweating, and now it's even easier to sweat?Confused

The only difference I can see, is that it became harder for the real starter to finish the mission to kill the Broodmother, because now they have to kill her themselves?

Or am I misunderstanding how it's working?
Though it's nice for everyone who wants to AFK sweat; if it raises the influx of sweat, we are back to were we started...


Posted By: GreySloth
Date Posted: 12 Dec 2013 at 5:55pm
I suspect they made the task 'single avatar' because sweat group mob killers were interfering with noobs trying to complete the mission.  Having made the decision to go single avatar, they then probably had to 'shrink' the instance size/complexity so they could run more instances with the same hardware.

With the amount of ammo they supply, and the mob immobile, noobs don't need any 'help' killing the broodmother.


Posted By: MayBe
Date Posted: 12 Dec 2013 at 6:26pm
Ah ok then, thanks. Smile

The only time I was there an orange suit asked me to help kill the Broodmother for him, because he couldn't. So I thought it was too hard to do alone. 




Posted By: MayBe
Date Posted: 18 Dec 2013 at 12:24pm
Updated the OP with 14.4.1.
Also a long awaited addition on Calypso: Melee Amps!

Oh, and a warning: the Maffoid Heads are now TT-able, but, they still don't give you the peds they are worth. So be carerful if you want to dump them in TT.

Planet calypso content release 2013.4.1

2013-12-17
  • Melee Amps are now available at the Combat Token Trader.
  • Armor Plates are now available at the Combat Token Trader.
Fixes
  • Maffoid Heads are now tradable.
Known Issues
  • It is still not possible to manage the Vermillion Fields land grab area.


Posted By: jqkill
Date Posted: 18 Dec 2013 at 3:25pm
Originally posted by MayBe MayBe wrote:

Oh, and a warning: the Maffoid Heads are now TT-able, but, they still don't give you the peds they are worth. So be carerful if you want to dump them in TT.

They actually DO give you peds, it just doesnt show it in the TT window.  It DOES show it in the sell items confirmation box, however, and the peds DO show up on your card

personally tested.


Posted By: Sluggo
Date Posted: 18 Dec 2013 at 11:10pm
This is an Arkadia fix but they fixed the invisible mobs issue it seems too.  Gallards are once again visible. Nothing like getting your toes pecked at and you couldn't shoot at them. Big smile

sluggo


-------------
As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: Anarchist
Date Posted: 19 Dec 2013 at 4:25am
And the Arkadia instances are back online. Also Chris from Arkadia announced in the quarry today that the melee amps are compatible with all the Arkadia melee weapons.


Posted By: MayBe
Date Posted: 19 Dec 2013 at 7:43pm
Originally posted by jqkill jqkill wrote:

They actually DO give you peds, it just doesnt show it in the TT window.  It DOES show it in the sell items confirmation box, however, and the peds DO show up on your card

personally tested.
You are absolutely right: I canceled the sale as soon I saw no peds in the TT window. And didn't test further. I'm getting a little too used to things being bugged I guess.
Thanks for the correction.

Originally posted by Sluggo Sluggo wrote:

This is an Arkadia fix but they fixed the invisible mobs issue it seems too.  Gallards are once again visible. Nothing like getting your toes pecked at and you couldn't shoot at them. Big smile
Originally posted by Anarchist Anarchist wrote:

And the Arkadia instances are back online. Also Chris from Arkadia announced in the quarry today that the melee amps are compatible with all the Arkadia melee weapons.
I did mention those points in the edited OP. But I neglected to repeat them in the latest post. So you are both correct too. 
And thanks for adding the Amp confirmation, I hadn't added that information yet.


Unfortunately I seem to have lost some pleasure in reading this forum of late. So the drive to write has gone done simultaneously. I know that's no excuse, but it's the reason.

At least I will keep this thread updated, because it might be useful for some to have all updated information in one, instead of having to search several forums for it.

Creature Corpses Info

Creature Corpses Info

The changes to creature corpses implemented in VU 14.4 was intended to add a bit more interest to hunting, and allow participants the opportunity to take screenshots of defeated creatures, something that has been requested quite often in support cases, especially for bosses and large shared-loot creatures.
Unfortunately, the original changes that were implemented in VU 14.4 disrupted the hunting experience for many participants and resulted in quite a lot of feedback from participants via our support channels and on various community forums. MindArk responded to that feedback and quickly implemented some adjustments in the patches following VU 14.4, which addressed many of the most common issues reported.
MindArk plans to continue responding to participant feedback and further refine the creature corpse system. Some of the changes already planned for the first update after the new year include:
  • Looted corpses will only remain visible until the death animation sequence is completed.
  • Improving the animation (sparkles) that indicate that a creature has not yet been looted, which scales better for various sized creatures, and which is visible even in dense vegetation.
  • Improving the loot animation sequence, including better scaling.

We thank you for the valuable feedback, and for your patience while we continue to improve the Entropia Universe user experience.

Entropia Universe 14.4.2 Release Notes

  • Auto-loot pills are now available in trade terminals. These pills will enable you to loot creatures automatically within a certain radius for a set amount of time and the effect will persist after you log out. Auto-loot pills have a minimum skill requirement of five in paramedic and are considered luxury items.
  • Wave spawn events will now reset without restart delay time if the first wave is not completed and/or the area is clear of players.   

Statistics of the auto-loot pills:
1 pill = 0.50 ped, duration =  3600 sec and auto loots in 20 meters radius.
They are not lootable, and at the moment you are NOT able to trade them back to TT.
Edit: this was confirmed by support. "The pills are non-tradable and this is the intended behavior."
So no idea if they are correct or not, we'll see if it gets changed.

I haven't been able to find any confirmation if the pill also works on avatars in PVP, but  I would guess that is the case. Anyone already has experienced this?

Personally I think it's useful for high rollers in things like Mayhems, but the trend itself is a bit concerning. Like the nanobots, it's basically nerfing/changing something, after which a paid solution is offered. Is this the future?


Also on Arkadia you will receive one or two new maps in your tools inventory.
Chris from Ark has confirmed that these have been released too soon by accident, and they will be used for a future 'something'. What and when that is  remains a surprise.
Everyone on Ark will receive a 1A map, and some people will receive an additional 2A or 3A map. The requirements for this is not really confirmed.

And this Christmas Santa visits Arkadia: upon log in you will receive Christmas gifts in your inventory. A  Christmas Nusul Plushie and a Snowman. Both can only be placed, and not equipped.
The red Nusul looks cute. Smile


Posted By: Sluggo
Date Posted: 19 Dec 2013 at 11:16pm
Thank you for making the efforts to keep us updated MayBe.

I like shooting the snowmen when they are placed, some pretty funny effects when you do.  I heard that all the ped from ammo / decay that is expended on shooting them will go towards an arkadia christmas party.  That should be interesting.

Keep up the good work on the updates, we do appreciate it.

sluggo


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As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)


Posted By: Anarchist
Date Posted: 20 Dec 2013 at 5:50am
Originally posted by MayBe MayBe wrote:

And this Christmas Santa visits Arkadia: upon log in you will receive Christmas gifts in your inventory. A  Christmas Nusul Plushie and a Snowman. Both can only be placed, and not equipped.

Are there any specific requirements to get these?


Posted By: MayBe
Date Posted: 20 Dec 2013 at 12:19pm
The Christmas presents are given upon logging in / arriving on Arkadia.
What the specific requirements are I don't know. Most people seem to get the Red Nusul for sure, and some get the Snowman on top of that. 
So whether that has to do with the amount deposited or skill level or something else, I can't confirm yet. I don't think Christmas presents have ever been given before on Arkadia, so I can't find a precedent to look at.
(If I find out a confirmed set of requirements I'll post them here.)

If we look at Calypso, their requirements last year were:
One Gift: Participant has created an avatar before the update.
Two Gifts: The participant has made at least one successful registered deposit.
Three Gifts: The participant has deposited at least 10,000 PED or is the registered owner of an estate.

Calypso Christmas gifts started yesterday:
- Tethys Creek Mulled Wine  (wine is 30% metabolic accel 3600s) 
- Julklapp 2013
- Chomper Rug

So inter planetary travel between Calypso / Arkadia should net you two gifts at the minimum. Wink



Posted By: jqkill
Date Posted: 20 Dec 2013 at 2:29pm
1 gift: ava born before gifts were given
2 gifts: single successful deposit
3 gifts: total deposit amount greater than 10kped OR owning an estate deed

edit: im tired, and didnt read the above text in italics Tongue oh well duplicates


Posted By: Anarchist
Date Posted: 20 Dec 2013 at 5:07pm
Was just wondering because I didn't get anything. Haven't tried going to caly to see if I get anything there though.


Posted By: jqkill
Date Posted: 20 Dec 2013 at 5:14pm
wierd. socmate born on caly got the ark gifts yesterday..


Posted By: MayBe
Date Posted: 20 Dec 2013 at 7:42pm
I haven't heard from anyone that they weren't receiving anything at all.
Sure, I also only received the Nusul and not the Snowman, but getting nothing seems more like a mistake. Ouch
Have you tried to log in again? If that doesn't work, you might want to write to support. Because there are plenty of people born on other planets that still receive Christmas presents on Arkadia.


On a different subject, MA inadvertently confirmed that support answers cannot always been taken for granted. The 'intended behavior' turned out to be a bug after all.
 
" Post Update regarding the new Loot Collection Pill

We are currently working on a fix for the newly introduced Loot Collection Pill. At the current time you can not sell the pill back to the Trade Terminal, but this will be fixed in the next patch. Please note that the pill will still not be tradable via Auction, but exchanging them via PvP trade will be possible."


Posted By: jqkill
Date Posted: 20 Dec 2013 at 8:40pm
Originally posted by MayBe MayBe wrote:

but exchanging them via PvP trade will be possible."


Now I am just wondering, and we ofc will find out soon enough, if this means they will be lootable in pvp, since they are in materials categoy


Posted By: Sluggo
Date Posted: 20 Dec 2013 at 10:54pm
If they are lootable then why not just be able to trade them with each other?  Hmm seems there is going to be some code buggering going on here before they get this one right I bet....

sluggo


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As I have grown older, I have learned that pleasing everyone is an impossible task. Making them mad now, is a piece of cake :)



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