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    Posted: 10 Dec 2013 at 4:51pm
The new patch has made some changes that seem to have quite a big impact on everyday game play. So far what peoples have noticed most:

- Mobs stay visible after death, and stay select-able. So when you use 'next target' it will not go to the next target, but select the dead mob again.
* Fixed in 14.4 mini patch: target/hit box are removed from corpses. 
# smoke animation when looting added in 14.4.1
Further scaling in the 'sparkles' to indicate a corpse hasn't been looted yet has been made. And looted corpses will only remain visible until the death animation sequence is completed.

- The font has been changed, which leaves a bigger space between the lines in chat. It makes it clearer, but also shows a lot less information in the same size chatbox.
There is also no crylic in the new font, so you can't type Russian letters anymore. (No idea if this is also valid for others like Greek or Japanese etc.)
Worse than that: tools like 'Fast Trade' and 'LBML' are broken by the change of fonts.
- Skill Scanner is also broken by the font change
* Non Western characters appearing incorrectly is being investigated. Correction asap.
LBML was updated today which fixed all issues related to this patch. 12-12-13 [Anarchist]
# Special symbols fixed in 14.4.1
# Fast Trade was updated to handle the new fonts.

- Apparently hunting in a team will give you at the moment a lower than low loot return.
So that might be best left alone for the moment.
# Seems to have been fixed, but was not mentioned in the release notes.

- Seems there is a bug that makes amps not visible on weapons anymore.
# Has been addressed in 14.4.1: "currently amplifiers are not displaying properly on many weapons."

- Mindforce Chips suddenly give/requires Laser skills.
* Has been corrected in 14.4 mini patch

Anyone noticed anything else that would be handy to know?

Edit added:

- You can't hunt Gallards. [Kombinacka]
# Fixed in 14.4.1: The invisible mobs issue that affected Gallard, have been fixed

- Mobs do disappear after 20 to 30 seconds. [Anarchist]
 Looted corpses can be shot through and will despawn after 30 seconds: each corpse after four will initiate faster despawning.

- Arkadia Instance 01 has invisible mobs, that still can damage you.
- The Magurg & Yarrijaks (Aakas 9 & 10) are invisible too. They show up on radar and attack but they cant be seen or killed.
So it might be better to wait a bit to do Instances until that's fixed.
(EF) Bertha Bot:  Aakas instances closed
Aakas instances will be disabled later today due to an issue with invisible mobs (Magurg male / Yarrijak).
Please do not attempt to run any Aakas instances until further notice. 
# Fixed in 14.4.1: The invisible mobs issue that affected Gallard, Magurg, Yarrijack have been fixed.
# Posted by Chris/Arkadia: The Instance should now be online again

- In Space the Locusta are also invisible.
# Fixed in 14.4.1: An issue causing the Locusta space creature to become invisible in some situations has been corrected.

- When splitting stacks and entering the numbers via keyboard, the functions on the number keys are not disabled. So any functions you had hot-keyed to the numbers will be performed.
# Fixed in 14.4.1: An issue causing hotkey actions to be performed when entering digits in the split stack interface has been corrected.

- As mentioned in the hotfix: "The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17."
Until then, to close a window you need to click outside it. But to prevent losing a target that you have selected: click on the map.
# fixed in 14.4.1: The functionality of the ESC key has been corrected so that it once again removes focus from chat windows, and closes various interfaces.

- The Broodmother instance in Half Moon Bay is now a solo instance. [Greysloth]

- Melee Amps are now available on Calypso. They are not usable on all Planet's Melee weapons (the PP has to set it to accept), but confirmed are Calypso and Arkadia.

- Loot collection Pills are now for sale on the TT. 
Statistics of the auto-loot pills:
1 pill = 0.50 ped, duration =  3600 sec and auto loots in 20 meters radius.
They are not lootable, and at the moment you are NOT able to trade them back to TT.
This has been confirmed by support: "The pills are non-tradable and this is the intended behavior."
 # MA confirmed it was a bug, and the pills will become sell-able to TT in the next update.
But you wont be able to trade them in the AH. They will also become lootable.

--------------------

The official list:

 Entropia Universe 14.4 Release Notes

Changes

  • Creatures no longer disappear immediately when looted. Additional visual indication will be implemented in the patch scheduled for December 17.
  • It is now possible to reduce the amount of critical damage received. A base chance to reduce critical damage by up to 15% has been introduced and is calculated automatically based on avatar skill level in relation to the attacking creature’s level. Items and boosts will also be introduced which will allow incoming critical damage to be reduced even further.
  • Portable trade and repair - Two new tools have been added that will let you access a basic trade and repair terminal out in the wilderness. These new terminals are crafted from low-level tool blueprints.
Fixes
  • The maximum value of the Kaminsky Barong has been corrected.
  • The name and description of the DSEC Laser Amp v1 (L) Blueprint (L) has been corrected.
  • An issue causing progress in the Zoldenite and Maladrite mining missions to incorrectly advance when finding Lysterium claim in some situations has been corrected.
  • Auction categories have been added for Maladrite and Zoldenite.
  • It is now possible to employ the ‘Teleport Home’ feature of higher level Mindforce Teleport chips to teleport to Land Areas.
  • An issue causing incorrect rounding when extracting PED from the PED card has been corrected.
  • An issue causing gloves dropped on the ground to display oddly has been corrected.
  • Text readability has been improved when viewing the item information panel.
Known Issues
  • It is not possible to place items in the additional area of Monria Hub Shop 2, Floor 1.
  • Player register visibility and profession display settings for some users may have been reset. Please be sure to verify those settings upon logging in.
  • The DSEC Laser Amp v1 (L) displays the incorrect value in the trade terminal windows. The actual value is displayed correctly when reaching the confirmation panel.
  • Monria premium apartments are missing televators to their pool rooms.
  • Some font types in the Ad screen UI are displayed as squares.                                                                                                                                                                                                                                                                                   

     VU 14.4 Mini Patch

    A hotfix mini patch has been deployed to address several issues related to VU 14.4.

    Fixes / Changes
    • The target box and hit box of creatures are now removed from corpses once a creature is looted. Looted creature corpses also no longer appear on the radar, and do not interfere with movement, weapons or targeting. More informative visual effects will be implemented for creature corpses in the patch scheduled for December 17.
    • An issue causing Mindforce chips to reference the wrong profession in some situations has been corrected.

    Known Issues
    • The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17.
    • The user interface font update implemented in VU 14.4 resulted in non-standard and-/or non-Western characters appearing incorrectly in various interfaces, including the primary chat window. This issue is being investigated and will be corrected as soon as possible.   

     Entropia Universe 14.4.1 Release Notes

    Changes

    • The Hell server on ROCKTropia has been rolled back to pre-14.4 status.
    • The Mission tracker has had a graphical update
    • A new system for representing amplifiers attached to weapons was implemented in 14.4. The new system will allow for much better weapon weapon appearance and customization, however currently amplifiers are not displaying properly on many weapons.
    • The animations for creature corpses have been improved to make it easier to determine if a creature has been looted.
    • Creature AI has been improved so that changes in behavior result in immediate animation responses.

    Fixes

    • An issue causing faulty reports that ‘Entropia Universe did not shut down properly’ appearing several times when launching the Client Loader has been corrected.
    • An issue causing the Locusta space creature to become invisible in some situations has been corrected.
    • An issue causing hotkey actions to be performed when entering digits in the split stack interface has been corrected.
    • An issue causing wrong values to be displayed in the markup history amount column has been corrected.
    • The functionality of the ESC key has been corrected so that it once again removes focus from chat windows, and closes various interfaces.
    • Hit box and targeting has been removed from dead creatures after they have been looted. Looted corpses can be shot through and will despawn after 30 seconds: each corpse after four will initiate faster despawning.
    • Special symbols will now display correctly again (including Russian)

    Known Issues

    • Jumping animations display incorrectly when holding tools.

    Entropia Universe 14.4.2 Release Notes

    • Auto-loot pills are now available in trade terminals. These pills will enable you to loot creatures automatically within a certain radius for a set amount of time and the effect will persist after you log out. Auto-loot pills have a minimum skill requirement of five in paramedic and are considered luxury items.
    • Wave spawn events will now reset without restart delay time if the first wave is not completed and/or the area is clear of players.          

    Post Creature Corpses Info

    Creature Corpses Info

    The changes to creature corpses implemented in VU 14.4 was intended to add a bit more interest to hunting, and allow participants the opportunity to take screenshots of defeated creatures, something that has been requested quite often in support cases, especially for bosses and large shared-loot creatures.
    Unfortunately, the original changes that were implemented in VU 14.4 disrupted the hunting experience for many participants and resulted in quite a lot of feedback from participants via our support channels and on various community forums. MindArk responded to that feedback and quickly implemented some adjustments in the patches following VU 14.4, which addressed many of the most common issues reported.
    MindArk plans to continue responding to participant feedback and further refine the creature corpse system. Some of the changes already planned for the first update after the new year include:

    • Looted corpses will only remain visible until the death animation sequence is completed.
    • Improving the animation (sparkles) that indicate that a creature has not yet been looted, which scales better for various sized creatures, and which is visible even in dense vegetation.
    • Improving the loot animation sequence, including better scaling.

      Post Update regarding the new Loot Collection Pill

      We are currently working on a fix for the newly introduced Loot Collection Pill. At the current time you can not sell the pill back to the Trade Terminal, but this will be fixed in the next patch. Please note that the pill will still not be tradable via Auction, but exchanging them via PvP trade will be possible.


Edited by MayBe - 20 Dec 2013 at 7:34pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kombinacka Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 5:01pm
You can't hunt Gallards.

Well, I was prepared for it. I was warned that patches are less then perfect in EU.

I still can't understand how non disapearing mobs can be feature and not bug.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kombinacka Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 5:23pm
Server down in 10 minutes. So we will get some repair hopefully.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anarchist Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 5:51pm
Originally posted by MayBe MayBe wrote:

- Mobs stay visible after death, and stay select-able. So when you use 'next target' it will not go to the next target, but select the dead mob again.
Also, if it is a big sized mob, and you kill a lot of them, you're soon wading in the corpses.

- The font has been changed, which leaves a bigger space between the lines in chat. It makes it clearer, but also shows a lot less information in the same size chatbox.
There is also no crylic in the new font, so you can't type Russian letters anymore. (No idea if this is also valid for others like Greek or Japanese etc.)
Worse than that: tools like 'Fast Trade' and 'LBML' are broken by the change of fonts.

Also noticed these two. The font changes was a bad idea. The chat window already does not scale with resolution. If you play in windowed mode, which i do when using LBML, it takes up a huge amount of screen space even at its minimum size and now we get to see even less on it(double spacing between the lines).

LBML no longer automatically detects drops because the font inside the finder window also changed. At least it still scans claims successfully although there is something wrong with enmatter detection. LBML doesn't know its enmatter even though you can still scan the claim you might not see the line indicating from which drop it originated and the drop sizes will not get adjusted for double hits and enmatter only drops.

The corpses do disappear after 20 - 30 seconds, just not immediately on looting them.

Originally posted by MayBe MayBe wrote:

- Apparently hunting in a team will give you at the moment a lower than low loot return.
So that might be best left alone for the moment.

This is good to be aware of. Means they fiddled with the looting system which could either be good or very bad.


Edited by Anarchist - 10 Dec 2013 at 5:58pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kombinacka Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 6:05pm
Lets be optimistic please. I don't want to next game be ruined for me with some not good patch, after I finaly after years of searching, find something interesting. 

It will be gooood. I am sure! :-)

Today I got into plus with mining for the first time. It is going to be good! :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anarchist Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 6:07pm
Originally posted by Kombinacka Kombinacka wrote:

Today I got into plus with mining for the first time. It is going to be good! :)

Gratz Kombi :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote MayBe Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 6:15pm
Mini patch has brought some fixes:

 VU 14.4 Mini Patch

A hotfix mini patch has been deployed to address several issues related to VU 14.4.

Fixes / Changes
  • The target box and hit box of creatures are now removed from corpses once a creature is looted. Looted creature corpses also no longer appear on the radar, and do not interfere with movement, weapons or targeting. More informative visual effects will be implemented for creature corpses in the patch scheduled for December 17.
  • An issue causing Mindforce chips to reference the wrong profession in some situations has been corrected.
Known Issues
  • The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17.
  • The user interface font update implemented in VU 14.4 resulted in non-standard and-/or non-Western characters appearing incorrectly in various interfaces, including the primary chat window. This issue is being investigated and will be corrected as soon as possible.   
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kombinacka Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 7:14pm
Gallards still nowhere...  Have nothing to do! 
Well, I mine a bit, but all of my location are dry already:)

Maybe... Just maybe... Time to work? :) Housecleaning, when hollidays are near...? Nope! :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote MayBe Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 7:25pm
The Gallards are invisible? Or they are just not in this realm at all?

And nothing to do? why not go sweating a bit? 
Looking at this thread the sweat demand will hopefully go up. Plus sweating still gives skills that are handy for hunting (and MF/crafting too I think).

RL sweating wont give you skills, though if you sweat a lot, you might gain some strength. LOL


Btw, I'll change the thread title, because you are right. They are not all bugs, some are probably features (even though they might feel as bugs). Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anarchist Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 7:37pm
Originally posted by MayBe MayBe wrote:

The Gallards are invisible? 

Seems like they are invisible. Went and checked it out. I can see them on the radar and I can even bump into them but I cant physically see them.

One other small thing. S.I Combat knifes icon is missing.  Just a big X in my inventory.


Edited by Anarchist - 10 Dec 2013 at 7:39pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kombinacka Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 7:40pm
I would not mind them to be invisible, but they are invisible for gun, so I can't shoot them :)

I have now 73% of mentoring and I am rushing so much, that is why I am lacking on sweating atm :)And I am very spoiled by verysemi AFK sweating on Calypso :) But the potential demand is interesting, could think about it:)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anarchist Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 7:52pm
Try some carabok, their hides also have a decent mu.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote MayBe Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 8:02pm
Originally posted by Anarchist Anarchist wrote:

Seems like they are invisible. Went and checked it out. I can see them on the radar and I can even bump into them but I cant physically see them.

One other small thing. S.I Combat knifes icon is missing.  Just a big X in my inventory.
The S.I. Combat Knife is showing as a big red cross fro me too. And in the short period that I managed to be ingame, I saw my other Cyrene knife was also having this same icon bug.
So does anyone else have the same X showing in inventory for Cyrene knives?

And it's weird that only one mob is invisible like that. 
A bit of a bummer if you were doing the Gallard missions. Ouch

Another issue: does anybody else have problems logging in after the update?
I was able to log in for a few minutes at the time right after the update, with a lot of CTD's.
But after the hotfix, I've not been able to log in at all.  Before I get ingame, I crash and get the 'EU did not shutdown normally' message.
I've tried the 'clean shader cache', repair, checked drivers, permissions, firewall ports, internet connection and 'disable sounds'.

Still no joy. So are there any bright ideas out there that might let me play again?
Oh, I use Windows Vista and Avast on a medium settings laptop, in case that helps any lightbulbs go off. Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anarchist Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 8:13pm
Tried safe mode? 

One other thing you can try is to drop the connection speed in the launcher to the lowest selection. Under the Tools button.


Edited by Anarchist - 10 Dec 2013 at 9:07pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote MayBe Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2013 at 11:01pm
Yeah, I tried the safe Mode; unfortunately that didn't change anything, still got immediate CTD.
The connection speed thing I never had tried before, so I had some hopes for that one. But sadly that didn't do the trick either. Cry
But thanks for trying to help, the solution is always something I hadn't thought of myself.

Oh well, not being able to play does give me time to read forums.
I found some more things to add to the OP:

- Skill Scanner is also broken by the font change

- Arkadia Instance 01 has invisible mobs, that still can damage you.
- The Magurg (Aakas 9 & 10) are invisible too. They show up on radar and attack but they cant be seen or killed.
So it might be better to wait a bit to do Instances until that's fixed.

- In Space the Locusta are also invisible.

- When splitting stacks and entering the numbers via keyboard, the functions on the number keys are not disabled. So any functions you had hotkeyed to the numbers will be performed.

- As mentioned in the hotfix: "The Esc button does not remove focus from chat windows or close interface windows as it should. This issue will be corrected in the patch scheduled for December 17."
Until then, to close a window you need to click outside it. But to prevent losing a target that you have selected: click on the map.

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